Are they learning or playing?: moderator conditions of gamification's success in programming classrooms (2022)
- Authors:
- Rodrigues, Luiz Antonio Lima
- Pereira, Filipe Dwan - Universidade Federal de Roraima (UFRR)
- Toda, Armando Maciel
- Palomino, Paula Toledo
- Santos, Wilk Oliveira dos
- Pessoa, Marcela Sávia Picanço
- Carvalho, Leandro Galvão - Universidade Federal do Amazonas (UFAM)
- Oliveira, David de - Universidade Federal do Amazonas (UFAM)
- Oliveira, Elaine Harada Teixeira de - Universidade Federal do Amazonas (UFAM)
- Cristea, Alexandra Ioana
- Isotani, Seiji
- USP affiliated authors: ISOTANI, SEIJI - ICMC ; RODRIGUES, LUIZ ANTONIO LIMA - ICMC ; TODA, ARMANDO MACIEL - ICMC ; PALOMINO, PAULA TOLEDO - ICMC ; SANTOS, WILK OLIVEIRA DOS - ICMC
- Unidade: ICMC
- DOI: 10.1145/3485732
- Subjects: JOGOS DE COMPUTADOR; ENSINO SUPERIOR; ANÁLISE DE DESEMPENHO
- Keywords: Gamified Learning; Testing Efect; Moderation; Gaming the system; Context
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título do periódico: ACM Transactions on Computing Education
- ISSN: 1946-6226
- Volume/Número/Paginação/Ano: v. 22, n. 3, p. 1-27, 2022
- Este periódico é de assinatura
- Este artigo NÃO é de acesso aberto
- Cor do Acesso Aberto: closed
-
ABNT
RODRIGUES, Luiz Antonio Lima et al. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms. ACM Transactions on Computing Education, v. 22, n. 3, p. 1-27, 2022Tradução . . Disponível em: https://doi.org/10.1145/3485732. Acesso em: 10 jun. 2024. -
APA
Rodrigues, L. A. L., Pereira, F. D., Toda, A. M., Palomino, P. T., Santos, W. O. dos, Pessoa, M. S. P., et al. (2022). Are they learning or playing?: moderator conditions of gamification's success in programming classrooms. ACM Transactions on Computing Education, 22( 3), 1-27. doi:10.1145/3485732 -
NLM
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Santos WO dos, Pessoa MSP, Carvalho LG, Oliveira D de, Oliveira EHT de, Cristea AI, Isotani S. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms [Internet]. ACM Transactions on Computing Education. 2022 ; 22( 3): 1-27.[citado 2024 jun. 10 ] Available from: https://doi.org/10.1145/3485732 -
Vancouver
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Santos WO dos, Pessoa MSP, Carvalho LG, Oliveira D de, Oliveira EHT de, Cristea AI, Isotani S. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms [Internet]. ACM Transactions on Computing Education. 2022 ; 22( 3): 1-27.[citado 2024 jun. 10 ] Available from: https://doi.org/10.1145/3485732 - Automatic game experience identification in educational games
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Informações sobre o DOI: 10.1145/3485732 (Fonte: oaDOI API)
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