Source: ACM Transactions on Computing Education. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, ENSINO SUPERIOR, ANÁLISE DE DESEMPENHO
A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
ABNT
RODRIGUES, Luiz Antonio Lima et al. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms. ACM Transactions on Computing Education, v. 22, n. 3, p. 1-27, 2022Tradução . . Disponível em: https://doi.org/10.1145/3485732. Acesso em: 29 maio 2024.APA
Rodrigues, L. A. L., Pereira, F. D., Toda, A. M., Palomino, P. T., Santos, W. O. dos, Pessoa, M. S. P., et al. (2022). Are they learning or playing?: moderator conditions of gamification's success in programming classrooms. ACM Transactions on Computing Education, 22( 3), 1-27. doi:10.1145/3485732NLM
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Santos WO dos, Pessoa MSP, Carvalho LG, Oliveira D de, Oliveira EHT de, Cristea AI, Isotani S. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms [Internet]. ACM Transactions on Computing Education. 2022 ; 22( 3): 1-27.[citado 2024 maio 29 ] Available from: https://doi.org/10.1145/3485732Vancouver
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Santos WO dos, Pessoa MSP, Carvalho LG, Oliveira D de, Oliveira EHT de, Cristea AI, Isotani S. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms [Internet]. ACM Transactions on Computing Education. 2022 ; 22( 3): 1-27.[citado 2024 maio 29 ] Available from: https://doi.org/10.1145/3485732